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Houdini 2014 720P | Chess Houdini 4 | Digital Tutors Houdini | Houdini 2014 Part1

SideFX Houdini FX 15.5.632 (x64) 161201

SideFX Houdini FX 15.5.632 (x64) 161201

SideFX Houdini FX 15.5.632 (x64) 161201

SideFX Houdini FX 15.5.632 (x64) | 666.4 Mb

Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There's a lot more included than in a typical point release, as we've been able to finalize a wide range of features well ahead of our major release schedule.
Model
Houdini has traditionally offered strong procedural modeling sometimes at the expense of its interactive workflow. With improvements made in Houdini 14 and now 15, modellers are now able to work intuitively in the viewport with the new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

SideFX Houdini FX 15.5.632 (x64) 161212

SideFX Houdini FX 15.5.632 (x64) 161212

SideFX Houdini FX 15.5.632 (x64) 161212

SideFX Houdini FX 15.5.632 (x64) | 666.4 Mb

Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There's a lot more included than in a typical point release, as we've been able to finalize a wide range of features well ahead of our major release schedule.
Model
Houdini has traditionally offered strong procedural modeling sometimes at the expense of its interactive workflow. With improvements made in Houdini 14 and now 15, modellers are now able to work intuitively in the viewport with the new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

SideFX Houdini FX 15.5.632 (x64) 161223

SideFX Houdini FX 15.5.632 (x64) 161223

SideFX Houdini FX 15.5.632 (x64) 161223

SideFX Houdini FX 15.5.632 (x64) | 666.4 Mb

Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There's a lot more included than in a typical point release, as we've been able to finalize a wide range of features well ahead of our major release schedule.
Model
Houdini has traditionally offered strong procedural modeling sometimes at the expense of its interactive workflow. With improvements made in Houdini 14 and now 15, modellers are now able to work intuitively in the viewport with the new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

SideFX Houdini FX 15.5.632 (x64) 170103

SideFX Houdini FX 15.5.632 (x64) 170103

SideFX Houdini FX 15.5.632 (x64) 170103

SideFX Houdini FX 15.5.632 (x64) | 666.4 Mb

Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There's a lot more included than in a typical point release, as we've been able to finalize a wide range of features well ahead of our major release schedule.
Model
Houdini has traditionally offered strong procedural modeling sometimes at the expense of its interactive workflow. With improvements made in Houdini 14 and now 15, modellers are now able to work intuitively in the viewport with the new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160216

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160216
[center]
SideFX Houdini v14.0.201.13 MACOSX-Xforce 160216
SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer ?and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160224

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160224
[center]
SideFX Houdini v14.0.201.13 MACOSX-Xforce 160224
SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer ?and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160303

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160303
[center]
SideFX Houdini v14.0.201.13 MACOSX-Xforce 160303
SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer ?and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160313

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160313
[center]
SideFX Houdini v14.0.201.13 MACOSX-Xforce 160313
SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer ?and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160320

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160320
[center]
SideFX Houdini v14.0.201.13 MACOSX-Xforce 160320
SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer ?and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160329

SideFX Houdini v14.0.201.13 MACOSX-Xforce 160329
[center]
SideFX Houdini v14.0.201.13 MACOSX-Xforce 160329
SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer ?and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

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